I've had personal issues that caused me to abandon/neglect this campaign. I aplogize to the players who started this with me.
Are you brave or foolish enough to roam the Eastern Frontier in search of fame and fortune? More to the point are you strong enough to survive its challenges and return body, mind, and soul intact? Adventure beckons, will you answer the call?
This campaign revolves around the daring deeds of adventurers exploring the dangerous Eastern Frontier from their home base, the Goat and Wizard tavern in Fort Brinks. Carved into a great oak table in the Goat and Wizard's taproom is a map of the Eastern Frontier. As the adventurers delve deeper and uncover more of it's secrets they add to this table map. The crude map and the rousing tales told over pints of brew is what binds the adventurers together even though they don't always explore together.
Characters of the campaign.
Odo the Initiate - First to speak out against the injustices of Morrik warlord of the Rose Moor.
Brok the Barbarian - Retired, was knighted and is now Barron Brinks.
This campaign is designed for any number of players to be able to play whenever they have time. There might be 15 players in the campaign. 5 get together almost every Tues, 6 play every three weeks or so, and the other 4 pop into a game whenever it fits their schedule.
The idea is to have a large(15-30+) pool of players. From which groups of 3-6 get together for a game whenever they have time and inclination. Also allowing players to grow their characters and explore a setting instead of just a bunch of unconnected 1-shots(not that those are bad).
It is up to the players to decide when, where, and what they want to do. An email list exists for just this purpose. For example a player might post "Hey I'd like to play next thur at BattleForge. There's something going on in the Grey Marsh, anyone want to check it out?" Others would respond, perhaps suggesting different time/place/goal.
Scheduling caveats are:
Upcoming games will be listed on our calendar.
Players need nothing other than paper and pencil. Although, many will want to have their own dice and a miniature figure to represent their character.
Fantasy Concepts d20 rules by Jason "Flynn" Kemp, a fun and streamlined ruleset incorporating recent advances in rpgs but still familiar to anyone who has played D&D 3.x or d20. The product page.
DM's personal description is "Take the awesome from Star Wars Saga Edition, give it a big sword, pointy ears, a fireball or two and bam! Frickin fun fantasy."
Every class has bonus feats (like D&D3.5 fighters feats) that they receive every other level. Every class has several Talent Paths to choose from. There are also racial Talent Paths. Characters receive a talent every other level(the ones they aren't getting a feat). So, there is something new and fun for every character every level! There are also no restrictions on multi-classing. All of this combines for easy, quick, fun character creation/advancement and the flexibility to mold the character you want.
Fame is a simple house rule to add a bit of friendly competition amongst players.
Time and Place how characters being "at" different points of time is handled.
A character sheet may be found here.
Allegiances replace and improve on the idea of alignment. Characters can have up to three allegiances.
Players have option of two stat arrays to assign to the six abilities Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
Stats Array I: 17 13 13 10 10 8
Stats Array II: 15 15 13 10 10 8
There are seven races to choose from. Each has access to a special Racial Talent Path. Races have other abilities and features than those listed.
Each character has a choice of six classes for 1st lvl. For later levels characters may freely multi-class. Every class has several Talent Paths with which to customize the characters abilities.