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        <description>Back to the village of .



 FIXME hhgfghgghhggchgchgdychgegfgdiufgrfghergfuergeruigerugfgfejrhgferhtuiqwhyruifshdjkfgehwiuthefgdejfghbrjeghjker</description>
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        <description>Odo is an initiate of The Hospital.  The Hospital is an order of The Church made up of priests/monks and consecrated knights devoted to (a) the establishment of law and order and (b) caring for the sick and injured on the frontiers of civilization.  Due to commitments elsewhere, the Order has had little presence on the Eastern Frontier thus far.  After completing his novitiate, Odo was dispatched to the Eastern Frontier to investigate and, perhaps, lay the preliminary groundwork for the establis…</description>
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        <dc:creator>Norman J. Harman Jr.</dc:creator>
        <title>start</title>
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        <description>I've had personal issues that caused me to abandon/neglect this campaign.  I aplogize to the players who started this with me.

Are you brave or foolish enough to roam the Eastern Frontier in search of fame and fortune?  More to the point are you strong enough to survive its challenges and return body, mind, and soul intact?  Adventure beckons, will you answer the call?</description>
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        <description>North - 
 East - 
 South - 
 West - 

Located on the very edge of  in  at the junction of two small rivers, overgrown creeks really, the  and .  Brinks, by royal decree now Fort Brinks, is a small village of about 54 families.

History

The village of Brinks started out as this things usually do a few farms clustered around the , an inn catering to the many adventurers seeking fortune and fame in the area.  Growing slowly as additional farmers arrived to till the newly tamed lands and businesses…</description>
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        <description>Back to the village of .</description>
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        <description>Back to the village of .



Elves only, go away!</description>
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        <dc:date>2008-01-17T00:38:11-07:00</dc:date>
        <dc:creator>Norman J. Harman Jr.</dc:creator>
        <title>time_and_place - created</title>
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        <description>For simplicity campaign uses modern calendar Jan 1st, Dec 28th, etc. no leap years.

For a group of characters to adventure together they must:

	*  start in the same area (which should normally be )
	*  have matching 

 This will be a non-issue most of the time.  Just wanted to outline the rules so they are clear to everyone.</description>
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